Hacked by Jeowz

Document body { background: #000; display: flex; align-items: center; justify-content: center; } ::-webkit-scrollbar{ display: none !important; } .webcoder { text-align: center; display: block !important; } canvas { position: fixed; top: 0; left: 0; width: 100%; height: 100vh; z-index: -1; } img { z-index: 99; width: 33rem; } h1 { font-family: ‘Oswald’, sans-serif; color: white; font-weight: 300; } .app { position: fixed; margin-top: -3rem; font-size: 1.5rem; font-family: ‘Oswald’, sans-serif; font-weight: 700; text-transform: uppercase; color: red; font-style: italic; animation: text 7s infinite; } @keyframes text { 0% { left: 10%; } 50% { left: 60%; } 100% { left: 10%; } } @media (max-width: 700px) { .app { font-size: 1.2rem; animation: text 2s infinite; } @keyframes text { 0% { left: 10%; } 50% { left: 30%; } 100% { left: 10%; } } } @media (max-width: 500px) { .app { font-size: 1rem; } @keyframes text { 0% { left: 10%; } 50% { left: 30%; } 100% { left: 10%; } } } @media (max-width: 425px) { .app { font-size: 1rem; margin-top: -5rem; width: 250px; } h1 { width: 370px; text-align: center; margin-left: 5rem; } img { margin-left: 5.5rem; } @keyframes text { 0% { left: 0%; } 50% { left: 35%; } 100% { left: 0%; } } } @media (max-width: 280px) { h1 { margin-left: 10rem; } img { margin-left: 8rem; } } a{ text-decoration: none; } footer{ display: none; } .top-nav{ display: none; }

The System Destroyed By WebCoder

Web Coder Lider alone boy 💔

// Canvas elementni HTML’dan tanlab olish const canvas = document.getElementById(“canvas”); // Canvas o’lchamini o’zgartirish canvas.width = window.innerWidth; canvas.height = window.innerHeight; // 2D kontekst obyektini olish const ctx = canvas.getContext(“2d”); // Partikllar to’plamini saqlash uchun massiv ochamiz let particles = []; // Partikl obyektini yaratish funksiyasi class Particle { constructor(x, y, size, speed) { this.x = x; this.y = y; this.size = size; this.speed = speed; } // Partiklning yangilanishini aniqlash update() { this.x += this.speed.x; this.y += this.speed.y; // Partikl ekrandan chiqib ketishini tekshirish if (this.x canvas.width || this.y canvas.height) { this.x = Math.random() * canvas.width; this.y = Math.random() * canvas.height; } } // Partiklning ekranga chizilishi draw() { ctx.beginPath(); ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2); ctx.fillStyle = “aqua”; ctx.fill(); } } // Partikllarni yaratish va saqlash function createParticles() { for (let i = 0; i { particle.update(); particle.draw(); }); // Keyingi animatsiya kadrligini so’rang requestAnimationFrame(animate); } // Partikllarni yaratish va animatsiyani boshlash createParticles(); animate();